Manuel d’utilisation Franklin SYT-106

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Summary
  • Franklin SYT-106 - page 1

    22 SYT -106 User ’ s Guide Retain for future reference SY S TECH D IGITAL T HESAURUS ...

  • Franklin SYT-106 - page 2

    1 READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT . YOUR USE OF THE PRODUCT DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS P ACKAGE WITH PURCHASE RECEIPT T O THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product ...

  • Franklin SYT-106 - page 3

    2 Goes back or erases a typed letter . Clears to the Ready screen or stops the Quick Demo. Gives the Confusables ™ of a word. Enters a word or scrolls to the right. Shows the Games menu. Shows a help message. Shows the next entry or word. T urns the product on or off. Shows the previous entry or word. T ypes a ? to stand for any letter . In games ...

  • Franklin SYT-106 - page 4

    3 Getting Started 1. Press ON/OFF . The Quick Demo appears. Y ou can stop the demo at any time by pressing CLEAR . 2. Press or to adjust the contrast at the Ready screen. Y ou can only adjust the contrast here. 3. If the screen is still blank, you may need to change the battery . See “Product Information” to learn how . ✓ Disabling the Demo Y ...

  • Franklin SYT-106 - page 5

    4 Most thesaurus entries include a brief defini- tion, or meaning core, and a related list of syn- onyms or Classmates. (Classmates are words related by subject.) Some entries include idi- oms and antonyms. Note: If a word has no thesaurus entry , Correct word will appear when you enter it. 1. T ype a word (e.g., tardy ). T o erase a letter , press ...

  • Franklin SYT-106 - page 6

    5 Looking Up Words 5. Continue pressing to view its idioms, if any . 6. Continue pressing to view its antonyms, if any . 7. Press BACK to return to your word. ...

  • Franklin SYT-106 - page 7

    6 Looking Up Words ✓ Follow the Arrows The flashing arrows at the right of the screen show which arrow keys you can press to view more words. Remember , whenever you see a flashing right arrow , you can press ENTER to auto- matically scroll to the right. ✓ Help is at Hand At most displays, you can view an appro- priate help message by pressing ...

  • Franklin SYT-106 - page 8

    7 V iewing Confusables ™ Confusables are commonly confused words such as homonyms and spelling variants. When a C flashes to the right of a word in a thesaurus entry , that word has Confusables. T ry this example. 1. T ype reign . 2. Press ENTER . Notice the flashing C at the right of the screen. 3. Press CONF . 4. Press to view more Confusables. ...

  • Franklin SYT-106 - page 9

    8 Whenever you enter a misspelled word, a list of corrections and similar words appear . Note: If you enter a correctly spelled word that does not have a thesaurus entry , Correct word ap- pears. T ry this example. 1. T ype a misspelled word. 2. Press ENTER . 3. Press to view similar words. Note: A flashing T after a word shows that it has at least ...

  • Franklin SYT-106 - page 10

    9 T o find unknown letters in words, type a ques- tion mark for each unknown letter . 1. T ype a word with ?’s for letters. 2. Press ENTER . 3. Press to view more words, if any . 4. Press CLEAR . Finding Letters in W ords ✓ Help for W ord Games Y ou can use ?’s to help solve crossword puzzles and other word games. For example, if the second l ...

  • Franklin SYT-106 - page 11

    10 Finding Parts of Words ✓ Letter Finding T ips Y ou can type both ?’s and ✻ ’ s in a word. However , if you type either at the start of the word, finding words may take a while. Note: It is not necessary to type two ✽ ’s in a row . T o find prefixes, suffixes, or fragments of a word, type one or more ✻ ’s in the word. Each ✻ sta ...

  • Franklin SYT-106 - page 12

    11 Selecting Games Before you can play a game, you need to know how to select it and how to pick a skill level. There are five skill levels: Beginner , Interme- diate , Advanced , Expert , and Wizard . The harder the skill level you choose, the longer the word or shorter the time you have to win. Follow these instructions before playing. 1. Press G ...

  • Franklin SYT-106 - page 13

    12 Hangman challenges you to guess the letters of a mystery word in a limited number of tries. 1. Select Hangman . 2. Select a skill level. mystery word tries left 3. T ype letters. 4. Press ENTER to reveal a letter . 5. Press ? to reveal the word. 6. Press ENTER to play a new round. Hangman ...

  • Franklin SYT-106 - page 14

    13 Anagrams In Anagrams, you try to enter all the anagrams of a word. An anagram is a word formed from some or all of the letters of another word. 1. Select Anagrams . 2. Select a skill level. word anagrams left 3. T ype an anagram, then press ENTER . If the anagram is correct, OK appears. 4. Enter more anagrams. 5. Press to review used anagrams. 6 ...

  • Franklin SYT-106 - page 15

    14 In Jumble, a jumbled word appears and you must unscramble the letters to spell a word or words. Note: Some jumbles are formed from more than one word. 1. Select Jumble . 2. Select a skill level. jumble number of words 3. T ype a word, then press ENTER . 4. Press ENTER to re-jumble the letters. 5. Press ? to reveal the answer . 6. Press ENTER to ...

  • Franklin SYT-106 - page 16

    15 Spelling Bee In Spelling Bee, you try to spell the word that flashes on the screen. The easier the skill level you choose, the longer you have to view the spelling word. 1. Select Spelling Bee . 2. Select a skill level. Look for the word to flash on the screen. 3. T ype the word you just saw . 4. Press ENTER . 5. Press ENTER to play a new round. ...

  • Franklin SYT-106 - page 17

    16 In Word Builder , you can type in letters at the Enter letters screen, and the game will build as many words (anagrams) as possible. Try your name. 1. Select Word Builder . 2. T ype in random letters or a word. 3. Press ENTER . 4. Press to view the list of anagrams. 5. Press ENTER to play a new round. W ord Builder ✓ Viewing Game Words After a ...

  • Franklin SYT-106 - page 18

    17 Deduction is a decoder game. Y ou have a lim- ited number of tries to guess the pattern of letters hidden by the question marks. The pattern will always be four letters long and include only the letters “a-f”. 1. Select Deduction . 2. Select a skill level. tries left pattern letter choices 3. T ype in four letters from the choices to the rig ...

  • Franklin SYT-106 - page 19

    18 Deduction “M” stands for match. If you have a num- ber beside “M”, you have that many let- ters that match, but they are in the wrong position. 5. T ype in another pattern, then press ENTER . 6. Continue entering patterns until you win. Press the ? to reveal the answer . 7. Press ENTER to play a new round. 8. Press CLEAR to return to the ...

  • Franklin SYT-106 - page 20

    19 W ord Blaster In W ord Blaster , you must guess the mystery word before it fully appears. Y ou must spell the word correctly to win. Beginners have the most time, and Wizards have the least. 1. Select Word Blaster . 2. Select a skill level. Y ou will see a row of question marks, which represents a mystery word. 3. Press ENTER to stop the clock. ...

  • Franklin SYT-106 - page 21

    20 Product Information Model SYT -106: Digital Thesaurus • 500,000 synonyms, antonyms, and Classmates ™ • SpellBlaster II ™ spelling correction • Confusables ™ • MatchMaker ™ characters (? and ✽ ) • eight word games with scoring • automatic shutoff • context-sensitive help with automatic scrolling • auto self-demonstration ...

  • Franklin SYT-106 - page 22

    21 This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of pur- chase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any de- fect due to faulty workmanship or materials. Products purchased outside the United States that are returned under warrant ...

Fabricant Franklin Catégorie Games

Les documents que nous recevons du fabricant de l'appareilFranklin SYT-106 peuvent être divisés en plusieurs groupes. Ceux-ci sont, entre autres:
- dessins techniques Franklin
- manuels d’utilisations SYT-106
- fiches produit Franklin
- dépliants
- ou étiquettes-énergie Franklin SYT-106
Tous sont importants, mais les informations les plus importantes du point de vue de l'utilisation de l'appareil se trouvent dans le manuel d’utilisation Franklin SYT-106.

Un groupe de documents appelé manuels d’utilisation est également divisé en types plus spécifiques, tels que: Manuels d’installation Franklin SYT-106, manuels d’entretien, brefs manuels ou manuels de l’utilisateur Franklin SYT-106. Selon vos besoins, vous devriez chercher le document dont vous avez besoin. Sur notre site, vous pouvez voir le manuel le plus populaire d’utilisation du produit Franklin SYT-106.

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Manuel d’utilisation complet de l’appareil Franklin SYT-106, quelle devrait-elle être?
Le manuel d’utilisation, également appelé le mode d’emploi, ou tout simplement le manuel, est un document technique destiné à aider à utiliser Franklin SYT-106 par les utilisateurs. Des manuels sont généralement écrits par un rédacteur technique, mais dans un langage accessible à tous les utilisateurs Franklin SYT-106.

Le manuel d’utilisation complet Franklin, devrait inclure plusieurs éléments de base. Certains d'entre eux sont moins importants, tels que: la couverture / page de titre ou pages d'auteur. Cependant, la partie restante, devrait nous fournir des informations importantes du point de vue de l'utilisateur.

1. Introduction et des conseils sur la façon d'utiliser le manuel Franklin SYT-106 - Au début de chaque manuel, nous devrions trouver des indices sur la façon d'utiliser le document. Il doit contenir des informations sur l'emplacement de la table des matières Franklin SYT-106, FAQ ou des problèmes les plus fréquents - les points qui sont les plus souvent recherchés par les utilisateurs de chaque manuel
2. Table des matières - index de tous les conseils pour lFranklin SYT-106 qui peuvent être trouvés dans le document courant
3. Conseils sur la façon d'utiliser les fonctions de base de l’appareil Franklin SYT-106 - qui devraient nous aider dans les premières étapes lors de l'utilisation Franklin SYT-106
4. Troubleshooting - séquence systématique des activités qui nous aideront à diagnostiquer et ensuite résoudre les principaux problèmes de Franklin SYT-106
5. FAQ - questions fréquemment posées
6. Détails du contact Informations sur l'endroit où chercher le contact avec le fabricant / service Franklin SYT-106 dans un pays donné, si le problème ne peut être résolu par nous-mêmes.

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