Manuale per l’uso Fisher-Price KID-TOUGH K7857

24 pagine 2.04 mb
Scarica

Vai alla pagina of 24

Summary
  • Fisher-Price KID-TOUGH K7857 - page 1

    1 www .fisher -price.com K7857 ...

  • Fisher-Price KID-TOUGH K7857 - page 2

    2 Intr oduction • Please keep this instruction booklet for future reference, as it contains important information. • Requires three “AAA” batteries (included). • Adult assembly is required for batter y replacement. • T ool required for batter y replacement: Phillips screwdriver (not included). ...

  • Fisher-Price KID-TOUGH K7857 - page 3

    Y our Player Home Button Press to return to the home screen or adjust screen contrast. Power/V olume Switch Slide the switch to either on with low volume , on with high volume or off O . D-Pad Press the arrows to play games or make selections. Action Button Press to make selections. 3 Hint: If y our child is not activ ely pla ying with this to y , ...

  • Fisher-Price KID-TOUGH K7857 - page 4

    4 Choose Y our Game • Use the D-pad to scroll through game selections. • Press the action button to select a game. ...

  • Fisher-Price KID-TOUGH K7857 - page 5

    Adjust Scr een Contrast • F ro m t h e h om e s c re e n, pr e ss th e h o me bu t to n . • Press or on the D-pad to adjust screen contrast. • Press the action button to save this setting. 5 ...

  • Fisher-Price KID-TOUGH K7857 - page 6

    6 Pinball Object of the Game: K eep the ball in pla y as long as possib le f or the highest score! • Press the action button to launch the first ball. • W atch the ball bounce off the bumpers to score points. • Use the flippers to keep the ball in play . • Press any button on the D-pad to control the left flipper; press the action button ...

  • Fisher-Price KID-TOUGH K7857 - page 7

    Pinball • If the flippers miss the ball, the ball disappears from play . T ry again! Press the action button to launch another ball. Hint: Y ou get three balls with each game . • Look at your score! Hint: After the game , you’ re back to the home screen. Choose another game. 7 ...

  • Fisher-Price KID-TOUGH K7857 - page 8

    8 Castle Catapult ™ • Press the action button to begin the game. • Press the D-pad to move the blaster left or right. • Move your blaster to the best position to fire at or to stay safe from monster fire! Object of the Game: Def end y our castles and score the most points! • Press the action button to blast the moving monsters. • When ...

  • Fisher-Price KID-TOUGH K7857 - page 9

    Castle Catapult ™ 9 • Look at your score! Hint: After the game , you’ re back to the home screen. Choose another game. ...

  • Fisher-Price KID-TOUGH K7857 - page 10

    Critter Derby ™ • Use the D-pad to move the bunny forward, left or right. Object of the Game: Mo v e a s ma n y b u n n i e s ac r o s s t he s c r ee n a s y ou c a n b ef or e t i m e ru n s ou t . 10 • Move across the barnyard and out through the gate. Bunny Gate ...

  • Fisher-Price KID-TOUGH K7857 - page 11

    Critter Derby ™ • When time runs out, look at how many bunnies you’ve moved. Hint: After the game , you’ re back to the home screen. Choose another game. 11 • A void bumping into any moving obstacles. • Move as many bunnies as you can before time runs out. Y ou have about 45 seconds. Moving Obstacle ...

  • Fisher-Price KID-TOUGH K7857 - page 12

    12 Rebound ™ • Look at the screen. Y ou will see a timer in the lower left corner , the number of balls you have to play in the center and your score in the lower right corner . Object of the Game: Hi t t h e b ri c ks a n d sc or e a s ma y po i n t s as p o s s i b le . Scor e Number of Balls 0:00 Timer ...

  • Fisher-Price KID-TOUGH K7857 - page 13

    • Press the action button to begin the game. W atch as the ball hits a brick and bounces back to the paddle. • Press the D-pad to move the paddle left or right. Don’t miss the balls! • If you hit ever y brick on the screen, you get another brick wall to continue play . Rebound ™ • After the last ball is played, look at your score. Hint: ...

  • Fisher-Price KID-TOUGH K7857 - page 14

    14 Maze • Press the D-pad left or right to chose a maze you like. • When you find a maze you like, press the action button. Object of the Game: Fi nd y o ur w a y o ut o f t h e ma z e as f a s t a s po s s i b le . Start Point End Point 0:00 0:00 • Look at the blinking square. This is your start point. Y our end point is the star . ...

  • Fisher-Price KID-TOUGH K7857 - page 15

    • Use the D-pad to move the square though the maze. • If you hit a dead end, back up and tr y another direction. • T r y to get to the star that marks the end of the maze. Maze • When you reach the end point, look at your time. Hint: After the game , you’ re back to the home screen. Choose another game. 15 ...

  • Fisher-Price KID-TOUGH K7857 - page 16

    16 Soccer • Look at the screen. The score is in the upper left corner , the timer is in the upper right corner and a ball is in the center of the screen. • Press the action button to start the game. Object of the Game: Sc or e a s ma n y go al s a s y ou c a n b ef or e t i m e run s o u t . Scor e Timer Ball ...

  • Fisher-Price KID-TOUGH K7857 - page 17

    • Use the D-pad to move the ball left or right. • Press the action button to shoot the ball. • Y ou score a point! T ry to score as many goals as you can before time runs out. • As time runs down the goalie moves faster and faster . Soccer • When time runs out, look at your score. Hint: After the game , you’ re back to the home screen. ...

  • Fisher-Price KID-TOUGH K7857 - page 18

    18 Memory Mix • U s e t he D - p ad t o s e l ec t a s q ua re . • P r e ss t h e a ct io n b u t to n t o r ev ea l a p ic tu r e u n d er t h e s qu ar e . • T ry to fi n d a ma tc h b y s el e c t i n g an o t h e r s q u ar e w i t h t he s a m e p ic t u r e . • I f yo u fi n d a ma t c h , th e s q u a re t u r n s bl ac k . • I f ...

  • Fisher-Price KID-TOUGH K7857 - page 19

    Tic-T ac-T oe • U s e t he D - p ad t o s e l ec t a s q ua re . • P r e ss t h e a ct io n b u t to n t o m ak e a n X . • W at ch a s th e G a m e P la y e r m ak es a s el ec t i o n a n d p la c e s an O . I t ’ s y ou r t u r n ag ai n . Object of the Game: T ry t o g et t h r e e X ’ s i n a ro w ! • When there’ s three in a row ...

  • Fisher-Price KID-TOUGH K7857 - page 20

    20 Battery Replacement For best perfor mance, we r ecommend that you replace batteries that came with this toy , with thr ee, new “AAA” (LR03) alkaline batteries. • Locate the batter y compartment door on back of the player . • Loosen the screw in the batter y compartment door with a Phillips screw- driver . Remove the batter y compartment ...

  • Fisher-Price KID-TOUGH K7857 - page 21

    Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities (Europe only). • Replace the batter y compartment door and tighten the screw with a Phillips screwdriver . Do not over -tighten. • Replace batteries when: - Display on the scr een becomes dif ...

  • Fisher-Price KID-TOUGH K7857 - page 22

    22 Battery Safety Infor mation In exceptional circumstances batteries may leak fluids that can cause a chemical burn injur y or ruin your toy . T o avoid battery leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium). • Insert batteries as indicated inside ...

  • Fisher-Price KID-TOUGH K7857 - page 23

    Car e • Keep water , sand and dirt off of the player . • Keep the player away from direct sunlight and excessive heat. • Wipe the player with a soft, clean cloth. Do not immerse the player . • This player has no consumer ser viceable parts. Please do not take the player apart. FCC Statement (United States Only) T hi s e qu i p me n t ha s b ...

  • Fisher-Price KID-TOUGH K7857 - page 24

    Fisher -Price, Inc., a subsidiar y of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2006 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA K7857pr -0920 For countries outside the United States: CANADA: Questions? 1-800-432-5437. Mattel Canada Inc., 6155 Freemont Blvd., Mississauga, Ontario L5R 3W2 ...

Fabbricante Fisher-Price Categoria Handheld Game System

I documenti che otteniamo dal fabbricante del dispositivoFisher-Price KID-TOUGH K7857 possono essere suddivisi in diversi gruppi. Questi sono tra gli altri:
- disegni tecnici Fisher-Price
- manuali per l’uso KID-TOUGH K7857
- schede prodotto Fisher-Price
- opuscoli
- o etichette energetiche Fisher-Price KID-TOUGH K7857
Tutti sono importanti, ma le informazioni più importanti dal punto di vista di utilizzo del dispositivo possono essere trovate nel manuale per l’uso Fisher-Price KID-TOUGH K7857.

Un gruppo di documenti denominato manuali per l’uso, è anche suddiviso in tipi più specifici, come: Manuali di installazione Fisher-Price KID-TOUGH K7857, manuali di manutenzione, brevi manuali o manuali utente Fisher-Price KID-TOUGH K7857. A seconda delle esigenze, si dovrebbe cercare il documento necessario. Nel nostro sito web, puoi visualizzare il manuale più popolare per l'uso del prodotto Fisher-Price KID-TOUGH K7857.

Manuale completo del dispositivo Fisher-Price KID-TOUGH K7857, come deve essere?
Il manuale per l’uso, denominato anche istruzioni per l’uso, o semplicemente il manuale è un documento tecnico progettato per aiutare ad utilizzare Fisher-Price KID-TOUGH K7857 dagli utenti. I manuali sono di solito scritti da uno scrittore tecnico, ma in un linguaggio accessibile a tutti gli utenti Fisher-Price KID-TOUGH K7857.

Il manuale per l’uso completo Fisher-Price, dovrebbe includere vari elementi di base. Alcuni di loro sono meno importanti, come ad esempio: copertina / pagina del titolo o pagina di autore. Tuttavia, la parte rimanente, dovrebbe fornire informazioni importanti dal punto di vista dell'utente.

1. Introduzione e la guida su come utilizzare il manuale Fisher-Price KID-TOUGH K7857 - All'inizio di ogni manuale, dovremmo trovare indizi su come utilizzare il documento. Dovrebbe contenere informazioni sulla posizione dell’indice Fisher-Price KID-TOUGH K7857, FAQ o i problemi più comuni : i punti che sono più spesso cercati dagli utenti di ogni manuale
2. Indice - elenco di tutti i suggerimenti per Fisher-Price KID-TOUGH K7857 che possono essere trovati nel documento corrente
3. Suggerimenti su come utilizzare le funzioni di base del dispositivo Fisher-Price KID-TOUGH K7857 - che ci dovrebbe aiutare nei primi passi durante l'uso Fisher-Price KID-TOUGH K7857
4. Troubleshooting - sequenza sistematica delle attività che vi aiuterà a diagnosticare e, successivamente, risolvere i problemi più importanti del Fisher-Price KID-TOUGH K7857
5. FAQ - domande più frequenti
6. Dettagli di contatto Informazioni su dove cercare il contatto con il fabbricante / servizio Fisher-Price KID-TOUGH K7857 in un dato paese, se il problema non può essere risolto da noi stessi.

Hai una domanda su Fisher-Price KID-TOUGH K7857?

Utilizza il modulo sottostante

Se non hai risolto il problema con Fisher-Price KID-TOUGH K7857 con l'aiuto del manuale che hai trovato, fai una domanda utilizzando il modulo sottostante. Se un utente ha avuto un problema simile con Fisher-Price KID-TOUGH K7857 è probabile che voglia condividere il modo di risolverlo.

Riscrivi il testo dall’immagine

Commenti (0)