Manuale per l’uso Fisher-Price FUN2LEARN L6723

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  • Fisher-Price FUN2LEARN L6723 - page 1

    1 L6723 www .fi sher -price.com ...

  • Fisher-Price FUN2LEARN L6723 - page 2

    2 Introduction • Please keep this instruction booklet for future reference, as it contains important information. • Requires three “AAA” batteries (included). • Adult assembly is required for batter y replacement. • T ool required for batter y replacement: Phillips screwdriver (not included). ...

  • Fisher-Price FUN2LEARN L6723 - page 3

    D-Pad Press the arrows to play games or make selections. Action Button Press to make selections. Hint: If your child is not actively playing with this toy, it turns off automatically (sleep mode). To “wake up” the toy, slide the power/ volume switch to off O , then on again or . Power/V olume Switch Slide the switch to either on with low volume ...

  • Fisher-Price FUN2LEARN L6723 - page 4

    4 • Use the D-pad to scroll through game selections. • Press the action button to select a game. Choose a Learning Game Shape Hop Spelling Maze Lower case Letter Catch Spelling Race Pirate Count Gr eater & Less Game Show Counting Beach Ball Memory Match ...

  • Fisher-Price FUN2LEARN L6723 - page 5

    Shape Hop - Level 1 Object of the Game: Catch shapes and listen to them identified. • Press the action button to jump and catch a shape. • Listen to the shape identifi ed! • Catch fi ve shapes and jump to the next level! 5 ...

  • Fisher-Price FUN2LEARN L6723 - page 6

    6 Shape Hop TM - Level 2 & 3 Object of the Game: Catch the correct shapes and score points! • Listen to the shape identifi ed. • Press the action button to catch that shape. • If you catch the wrong shape, you lose a life. Hint: You get three lives with each game. • Catch fi ve shapes and jump to the next level! The shapes move faster ...

  • Fisher-Price FUN2LEARN L6723 - page 7

    Spelling Maze - Level 1 Object of the Game: Find your way to the letter. • Look at the blinking “mouse”. Use the D-pad to move the “mouse” through the maze to the letter . • Don’t bump into the cat or you’ll lose a life! Hint: You get three lives with each game. • When you reach the letter , listen to it identifi ed. Jump to the ...

  • Fisher-Price FUN2LEARN L6723 - page 8

    8 Spelling Maze - Levels 2 & 3 Object of the Game: Find your way to the right letter or each letter of a word. • Listen to the letter you need to fi nd. • Use the D-pad to move the “mouse” through the maze to the letter . • When you fi nd the right letter , you’ll jump to the next level. Now you’ll need to fi nd all the letters ...

  • Fisher-Price FUN2LEARN L6723 - page 9

    Lowercase Letter Catch - Levels 1, 2 & 3 • Listen to the letter you need to catch. • Use the D-pad to move the squirrel to the left or right. • Don’t catch a shape or you’ll lose a life. Hint: You get three lives with each game. Object of the Game: Catch the right lowercase letter. • When you catch 10 letters, you’ll jump to the n ...

  • Fisher-Price FUN2LEARN L6723 - page 10

    Spelling Race - Level 1 Object of the Game: Drive over the right letter. • Listen to the letter you need to drive over . • Use the D-pad to move the car to the left or right. • Don’t drive over the wrong letter or an obstacle or you’ll lose a life. Hint: You get three lives with each game. • When you drive over 10 letters, you’ll jump ...

  • Fisher-Price FUN2LEARN L6723 - page 11

    Spelling Race - Levels 2 & 3 Object of the Game: Drive over the right sequence of letters or each letter of a word. • Listen to the sequence of letters you need to drive over . • Use the D-pad to move the car to the left or right. • When you drive over the right letters, you’ll jump to the next level. Now you’ll need to fi nd all the ...

  • Fisher-Price FUN2LEARN L6723 - page 12

    12 Counting Beach Ball - Levels 1, 2 & 3 Object of the Game: Hit the ball and count to 20, 50 and 100! • Look at the bouncing beach ball. Use the D-pad to move the paddle to the left or right to hit the beach ball. • Don’t let the ball hit the ground or you’ll lose a life. Hint: You get three lives with each game. • Y ou score a point ...

  • Fisher-Price FUN2LEARN L6723 - page 13

    Greater & Less Game Show - Levels 1, 2 & 3 Object of the Game: Choose the correct answer to greater or less questions. • Listen to the question and look at the screen. • Use the D-Pad to highlight your answer . Then, press the action button to select it! • If you answer correctly 10 times, you’ll jump to the next level! • If you a ...

  • Fisher-Price FUN2LEARN L6723 - page 14

    14 Memory Match Object of the Game: Try to find all the matches. • Use the D-pad to select a square. • Press the action button to reveal a picture under the square. • T r y to match the picture by selecting another square with the same picture. • If you fi nd a match, the square turns black. • If there is no match, tr y again! Hint: Try ...

  • Fisher-Price FUN2LEARN L6723 - page 15

    Pirate Count - Levels 1, 2 & 3 Object of the Game: Sink as many pirate ships as possible in 60 seconds. • Look at the pirate ship and the cannon. Use the D-pad to move the cannon to the left, up or right. Press the action button to fi re the cannon. • If you miss, you lose a life! Hint: You get three lives with each game. • Y ou score a ...

  • Fisher-Price FUN2LEARN L6723 - page 16

    16 For best perfor mance, we r ecommend that you r eplace batteries that came with this toy with thr ee, new “AAA” (LR03) alkaline batteries. • Locate the batter y compartment door on back of the player . • Loosen the screw in the batter y compartment door with a Phillips screwdriver . Remove the batter y compartment door . • Insert three ...

  • Fisher-Price FUN2LEARN L6723 - page 17

    Battery Replacement Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities (Europe only). • Replace the batter y compartment door and tighten the screw with a Phillips screwdriver . Do not over -tighten. • Replace batteries when: - Display on the ...

  • Fisher-Price FUN2LEARN L6723 - page 18

    18 Battery Safety Information In exceptional circumstances batteries may leak fl uids that can cause a chemical burn injur y or ruin your toy . T o avoid batter y leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium). • Insert batteries as indicated inside ...

  • Fisher-Price FUN2LEARN L6723 - page 19

    FCC Statement (United States Only) • Keep water , sand and dirt off of the player . • Keep the player away from direct sunlight and excessive heat. • Wipe the player with a soft, clean cloth. Do not immerse the player . • This player has no consumer ser viceable parts. Please do not take the player apart. This equipment has been tested and ...

  • Fisher-Price FUN2LEARN L6723 - page 20

    20 Fisher -Price, Inc., a subsidiar y of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2007 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA L6723pr -0920 Consumer Information ...

Fabbricante Fisher-Price Categoria Baby Toy

I documenti che otteniamo dal fabbricante del dispositivoFisher-Price FUN2LEARN L6723 possono essere suddivisi in diversi gruppi. Questi sono tra gli altri:
- disegni tecnici Fisher-Price
- manuali per l’uso FUN2LEARN L6723
- schede prodotto Fisher-Price
- opuscoli
- o etichette energetiche Fisher-Price FUN2LEARN L6723
Tutti sono importanti, ma le informazioni più importanti dal punto di vista di utilizzo del dispositivo possono essere trovate nel manuale per l’uso Fisher-Price FUN2LEARN L6723.

Un gruppo di documenti denominato manuali per l’uso, è anche suddiviso in tipi più specifici, come: Manuali di installazione Fisher-Price FUN2LEARN L6723, manuali di manutenzione, brevi manuali o manuali utente Fisher-Price FUN2LEARN L6723. A seconda delle esigenze, si dovrebbe cercare il documento necessario. Nel nostro sito web, puoi visualizzare il manuale più popolare per l'uso del prodotto Fisher-Price FUN2LEARN L6723.

Manuale completo del dispositivo Fisher-Price FUN2LEARN L6723, come deve essere?
Il manuale per l’uso, denominato anche istruzioni per l’uso, o semplicemente il manuale è un documento tecnico progettato per aiutare ad utilizzare Fisher-Price FUN2LEARN L6723 dagli utenti. I manuali sono di solito scritti da uno scrittore tecnico, ma in un linguaggio accessibile a tutti gli utenti Fisher-Price FUN2LEARN L6723.

Il manuale per l’uso completo Fisher-Price, dovrebbe includere vari elementi di base. Alcuni di loro sono meno importanti, come ad esempio: copertina / pagina del titolo o pagina di autore. Tuttavia, la parte rimanente, dovrebbe fornire informazioni importanti dal punto di vista dell'utente.

1. Introduzione e la guida su come utilizzare il manuale Fisher-Price FUN2LEARN L6723 - All'inizio di ogni manuale, dovremmo trovare indizi su come utilizzare il documento. Dovrebbe contenere informazioni sulla posizione dell’indice Fisher-Price FUN2LEARN L6723, FAQ o i problemi più comuni : i punti che sono più spesso cercati dagli utenti di ogni manuale
2. Indice - elenco di tutti i suggerimenti per Fisher-Price FUN2LEARN L6723 che possono essere trovati nel documento corrente
3. Suggerimenti su come utilizzare le funzioni di base del dispositivo Fisher-Price FUN2LEARN L6723 - che ci dovrebbe aiutare nei primi passi durante l'uso Fisher-Price FUN2LEARN L6723
4. Troubleshooting - sequenza sistematica delle attività che vi aiuterà a diagnosticare e, successivamente, risolvere i problemi più importanti del Fisher-Price FUN2LEARN L6723
5. FAQ - domande più frequenti
6. Dettagli di contatto Informazioni su dove cercare il contatto con il fabbricante / servizio Fisher-Price FUN2LEARN L6723 in un dato paese, se il problema non può essere risolto da noi stessi.

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