Radio Shack FX2の取扱説明書

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Summary
  • Radio Shack FX2 - page 1

    Owner’s M anual Please read before using thi s equipment. Color FX2 ™ Sp ades 60-2701.fm Page 1 Tuesday, June 27, 2000 2:04 PM ...

  • Radio Shack FX2 - page 2

    2 ˆ Contents Introdu ction ...... .... ...... ....... ...... .... ...... ....... .. 3 Prepara tion ... .... ...... ...... ....... .... ...... ...... ....... 4 Insta lling Bat teries .......... .... ...... ...... ....... .. 4 Rules of Spades ............................. ......... 6 Bidding and Scoring ..................... ........... 8 Blind Bidd ...

  • Radio Shack FX2 - page 3

    3 Introduction ˆ Intr oduc tion Your Radio Shack Col or FX2 Spade s game c om bines the int ens ity of a b idd ing card gam e with th e conveni ence of a hand-hel d game. The gam e has three levels of difficu lty, which is perfect for both begin ner and adv anced play ers. You can use the e asy-to-unders tand “Rules of Spad es” on Page 6 as we ...

  • Radio Shack FX2 - page 4

    4 Preparation ˆ Prepar ation INSTALLING BATTERIES Your game req uire s four AA bat teri es (not supp lied) for p ower. For the best per- formanc e and l ongest l ife, we recom- mend R adioShac k alkal ine batteri es. Cautions: • Use only fresh batte ries of the required size and recomme nded type. • Do not mix old and new batteries, diff erent ...

  • Radio Shack FX2 - page 5

    5 Preparation 1. Use a Phi llips screwd river to remove the battery compartm ent cover’ s screw, th en lift the cover off . 2. Place th e batteries in the co mpart- ment as i ndica ted by the pol arity symbols (+ and –) m arked insid e. 3. Repla ce the cov er and secu re it with its sc r ew . When the display di ms, the soun d be- comes weak or ...

  • Radio Shack FX2 - page 6

    6 Preparation batteries . Batteries can leak chem icals that can des troy elect roni c part s. Note: When you repla ce the batteries, all game me mory i s l ost. RULES OF SPADES You ( PLAYER ) play spades w ith your v ir- tual part ner ( PARTNER ) ag ainst two comput er opponents ( COMP.1 and COMP. 2 ). The obje ct of th e game is to win as m any t ...

  • Radio Shack FX2 - page 7

    7 Preparation Play yo ur turn whe n the game prompts you. The fir st player opens the hand wi th a high c ard to at tempt to win the t rick. Eac h player i n turn must pla y a card in the lead suit , if they have one . The player who plays the highest card in the suit wins the trick for their team and begins the next trick by leading a card in the ...

  • Radio Shack FX2 - page 8

    8 Preparation Each sui t is ordered lowest to hig hest, from the 2 to the Ace. BIDDING AND SCORING After all of the 13 tricks in a han d are played out, the game compar es the num- ber of tric ks each t eam has w on with how much t hey had bid . The high er you bi d the more you can win (or lose). If a team equals or ex ceeds the ir bid, they ge t ...

  • Radio Shack FX2 - page 9

    9 Preparation For ex ample: A team bids 5 and wi ns 4 tric ks: –5 × 10 = –5 0. That team loses 50 points from their s core. Blind Bidding You can try to guess how many trick s your tea m can w in befo re dealin g the hand ( bid blind ). The game p rompts yo u to selec t this o ption when y ou are 10 0 points behind the compute r play ers. If a ...

  • Radio Shack FX2 - page 10

    10 Preparation • The pe nalty fo r not w inning the amou nt of tri cks bid bli nd is twic e as much as a normal bid: (5 × –2) × 10 = –100. Underbidding/ Sandbags If you bid four trick s but win se ven tric ks, your sc ore is only 43 (as opp osed to a possib le 70). You th en have th ree sand- bags . For e very 10 s an dba gs a t eam has , t ...

  • Radio Shack FX2 - page 11

    11 Preparation Big Moe and Little Moe If a team t akes the fi rst six tri cks in a hand, the y get an extr a 50 points added to their s core ( Little Mo e ). If they tak e the first eigh t tricks in a hand , they get an ex- tra 100 poin ts added to the ir score ( Big Moe ). Tw o f o r Te n Any t eam that bid s 10 tri cks and mak es it gets an e xtr ...

  • Radio Shack FX2 - page 12

    12 Preparation T URNING THE GAME ON/ OFF To tur n on the game, press ON/OFF . The game a uto mat ic all y turn s o ff afte r ab out 4 minutes if you do not pres s any k eys, to conserve battery p ower. To tur n the game off s ooner, pres s ON/OFF . The game s tores the current game sta tus and score i n memory. To resu me the gam e where you left o ...

  • Radio Shack FX2 - page 13

    13 Playing the Game ˆ Playing th e Game 1. Press ON/OFF t o t u r n o n t h e g a m e . (If you ha ve pla yed the game b efore, the dis play s hows wh ere you left of f in the l ast ga me.) 2. Repea tedly pre ss MODE to se lect t he desired game lev el ( BEGINNER , EXPERT , or PRO ). 3. Press ST ART/BID/ENTE R to enter the setting . 4. Repea tedly ...

  • Radio Shack FX2 - page 14

    14 Playing the Game 5. Press ST ART/BID/ENTER to e nter the setti ng. 6. Press ST ART/BID/ENTER again to start a new game . Each p layer gets 1 3 card s, but you can only s ee your own han d. Once all the cards are dealt, they appear in order (clubs, diamonds , hearts, a nd spades), with the cards in each suit arranged from low to hi gh, right to l ...

  • Radio Shack FX2 - page 15

    15 Playing the Game ( PLAYER ) and your virtual partner’s ( PARTNER ) sco res a re count ed to gether for the team score. COMP. 1 a nd COMP. 2 score s’ are cou nted t oget her to ward their tea m total, a s well. The wi nner is the te am that re aches 50 0 point s. Or , if on e sid e kee ps losi ng ( up to –999 poi nts), the ot her team wins ...

  • Radio Shack FX2 - page 16

    16 Glossary of Ter ms each te am wins for the curre nt game. The game also shows th e number o f underbids , sandbag s, and points each team won (or lost) on prev ious games , when you pr ess SCORE . ˆ Glossary of Te r m s B bid , 6 — how many tricks y ou think yo ur hand ca n win. Big Moe , 11 — tak in g th e fir st e igh t tri cks in a han d ...

  • Radio Shack FX2 - page 17

    17 Glossary of Ter ms brea king a suit, 7 — play ing th e fir st spade (of a hand ) when you do n ot have the deal t suit. C cutting the h and , 7 — play ing a spad e when y ou do not hav e the dealt suit (see also “br eaking a suit”). H hand , 6 — a ro und of play in the ga me. L Little Moe , 11 — taki ng the first six tri cks in a han ...

  • Radio Shack FX2 - page 18

    18 Glossary of Ter ms set , 8 — bidding a cert ain amount of tricks and not mak ing the bi d. suit , 7 — the four different sets of card s that mak e up a dec k: hearts, clubs, di a- monds, and s pades. T trick , 6 — the individu al round with in a hand of cards; al so, the c ard that w ins a hand. Two for Ten , 11 — biddin g and winnin g 1 ...

  • Radio Shack FX2 - page 19

    19 Glossary of Ter ms pointed object (s uch as a s traightene d paper cl ip) to pres s RESET on the back of game. CARE Keep the ga me dry; if it gets wet , wipe it dry i mmediat ely. Use a nd sto re the gam e only in normal tempera ture enviro n- ments. Hand le the game carefu lly; do not drop it. Ke ep the g ame away f rom dust and dirt, a nd w i ...

  • Radio Shack FX2 - page 20

    06A00 60-2701 Printed in Hong Kong Limited N inety-Day W arranty Thi s prod uct is warra nte d by Rad ioS hac k agai nst m anufa ctur ing defec ts in m at erial a nd workma nship un der norma l use for ninety (90) days f rom the d ate of pu rchase from Ra- dio Shack compan y-own ed stor es an d author ized RadioS hack fr anch isees an d dea lers. E ...

メーカー Radio Shack カテゴリー Video Games

Radio Shack FX2のメーカーから受け取ることができるドキュメントは、いくつかのグループに分けられます。その一部は次の通りです:
- #BRANDの図面#
- FX2の取扱説明書
- Radio Shackの製品カード
- パンフレット
- またはRadio Shack FX2の消費電力シール
それらは全部重要ですが、デバイス使用の観点から最も重要な情報は、Radio Shack FX2の取扱説明書に含まれています。

取扱説明書と呼ばれる文書のグループは、Radio Shack FX2の取り付け説明書、サービスマニュアル、簡易説明書、またはRadio Shack FX2のユーザーマニュアル等、より具体的なカテゴリーに分類されます。ご必要に応じてドキュメントを検索しましょう。私たちのウェブサイトでは、Radio Shack FX2の製品を使用するにあたって最も人気のある説明書を閲覧できます。

関連する取扱説明書

Radio Shack FX2デバイスの取扱説明書はどのようなものですか?
取扱説明書は、ユーザーマニュアル又は単に「マニュアル」とも呼ばれ、ユーザーがRadio Shack FX2を使用するのを助ける技術的文書のことです。説明書は通常、全てのRadio Shack FX2ユーザーが容易に理解できる文章にて書かれており、その作成者はその分野の専門家です。

Radio Shackの取扱説明書には、基本的な要素が記載されているはずです。その一部は、カバー/タイトルページ、著作権ページ等、比較的重要度の低いものです。ですが、その他の部分には、ユーザーにとって重要な情報が記載されているはずです。

1. Radio Shack FX2の説明書の概要と使用方法。説明書にはまず、その閲覧方法に関する手引きが書かれているはずです。そこにははRadio Shack FX2の目次に関する情報やよくある質問、最も一般的な問題に関する情報を見つけられるはずです。つまり、それらはユーザーが取扱説明書に最も期待する情報なのです。
2. 目次。Radio Shack FX2に関してこのドキュメントで見つけることができる全てのヒントの目次
3. Radio Shack FX2デバイスの基本機能を使うにあたってのヒント。 Radio Shack FX2のユーザーが使い始めるのを助けてくれるはずです。
4. トラブルシューティング。Radio Shack FX2に関する最も重要な問題を診断し、解決するために役立つ体系化された手続き
5. FAQ。よくある質問
6. 連絡先。一人では問題を解決できない場合に、その国におけるRadio Shack FX2のメーカー/サービスへの連絡先に関する情報。

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