Manual Learning Resources MathShark

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  • Learning Resources MathShark - page 1

    Ages 6 & up MathShark ™ EI-8490 Guide for T eachers and Par ents ...

  • Learning Resources MathShark - page 2

    CARING FOR MA THSHARK Battery Installation 1. Open the batter y compartment door by carefully loosening the scr ew with a screwdriver . 2. Install two fr esh AA alkaline batteries, following the illustration inside the batter y compartment. • Batteries must be installed with the corr ect polarity . • Only batteries of the same or equivalent typ ...

  • Learning Resources MathShark - page 3

    1 MathShark ™ CONTENTS Introduction to MathShark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Why is MathShark an Important Learning T ool? . . . . . . . . . . . . 3 Suggestions for Use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 MathShark’ s Special Features . . . . . . . . . . . . . . . . . . . . . ...

  • Learning Resources MathShark - page 4

    2 MathShark ™ Guide for T eachers and Par ents Congratulations! Y ou have chosen MathShark, the calculator and electr onic game that impr oves math skills. As a CALCULA TOR , MathShark per forms arithmetic calculations for home or school. As a LEARNING tool, MathShark pr ovides hundreds of drill games, enabling students to sharpen their mental ma ...

  • Learning Resources MathShark - page 5

    3 Why is MathShark an Important Learning T ool? Mathematics skills ar e useful throughout our lives. T eaching strategies may change, yet most educators agr ee that acquiring mathematics skills means learning to: • apply math skills outside the classr oom • develop pr oblem-solving techniques • inquir e, analyze, and reason mathematically • ...

  • Learning Resources MathShark - page 6

    4 MathShark‘s Special Featur es LIGHTS A flash of the green light means the answer is correct; a flash of the red light means it is incorrect. ON/OFF Use this button to turn MathShark ON and OFF . LEARNING/CALCULA TOR Use this button to choose a mode. SKILL Press one of these buttons to select a skill in LEARNING—ADD, SUBTRACT , MUL TIPL Y , or ...

  • Learning Resources MathShark - page 7

    5 CLR T o change an answer , use the CLR button to erase the most recent number input. SKILL Press one of these buttons to select a skill in LEARNING—FRACTIONS, DECIMALS, or PERCENTS. SCREEN Greetings, selection menus, examples, math problems, skill level, and elapsed time appear on the screen. Problems in LEARNING will show in either vertical or ...

  • Learning Resources MathShark - page 8

    6 For CALCULA TOR 1. Pr ess CALCULA TOR. 2. Input the first number . 3. Pr ess a function key ( + - x ÷ ). 4. Input the next number . 5. Pr ess ENTER and the answer will show . 6. Continue the pr ocess for a multiple step problem. 7. Pr ess CALCULA TOR or CLR to begin a new problem. HOW TO USE MA THSHARK MathShark is two fully functional learning ...

  • Learning Resources MathShark - page 9

    7 5. After choosing SKILL and LEVEL, scr een displays EXAMPLES. 6. Pr ess ENTER to star t a game, or CLR to choose a different SKILL or LEVEL. 7. First pr oblem appears. Input an answer , then press ENTER. T o enter a fraction, use the A/B button. T o enter a decimal, use the button. The HELP button offers a visual clue. The HELP screen might displ ...

  • Learning Resources MathShark - page 10

    8 MathShark Content by Skill Levels The MathShark Skills Scope and Sequence Chart on pages 20 –21 gives an overall look at content in each skill and on each level. The following pages pr ovide a definition of the content for each skill and level, plus some example pr oblems. Y ou may want to use the examples to intr oduce a new or dif ficult conc ...

  • Learning Resources MathShark - page 11

    9 Level 5 Add 2- digit addends to 2- digit addends without r egrouping. Level 6 Add thr ee 1- digit addends. 37 +1 2 24 +3 4 51 + 34 = 11 + 11 = Y ou may want to offer one of these suggestions for mental r eminders in adding three numbers: • always add the first two numbers, then add the sum to the thir d. • always add the easier two numbers, t ...

  • Learning Resources MathShark - page 12

    ADD SUBTRACT MUL TIPL Y DIVIDE DECIMALS FRACTIONS PERCENTS ASSESSMENT Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 © Copyright 2007 Educational Insights, Inc. ...

  • Learning Resources MathShark - page 13

    Name: ___________________________________ DIVIDE DECIMALS FRACTIONS PERCENTS SMENT EI- 8490 MathShark ...

  • Learning Resources MathShark - page 14

    12 Subtract to find the missing subtrahend . Add to find the missing minuend . 5 –2 10 – 8 98 – 7 42 – 7 71 – 8 364 – 123 97 – 26 55 – 1 8 –8 7 –5 8 –4 6 –2 16 – 8 = 13 – 8 = 5 – 3 = 25 – 4 = 654 – 13 = 837 – 26 = 67 – 6 = 43 – 9 = 92 – 58 = 78 – 39 = ? – 71 = 28 79 – ? = 23 75 – 7 = 9 – 2 = Remin ...

  • Learning Resources MathShark - page 15

    13 Level 1 Basic multiplication facts 1–12 in sequential or der . Player selects number to drill. Level 2 Basic multiplication facts 1–12 in non-sequential or der . Player selects number to drill. Level 3 Basic multiplication facts 1–12 in non-sequential or der . Drill numbers ar e randomly mixed and include multiplication by numbers thr ough ...

  • Learning Resources MathShark - page 16

    14 Level 7 Multiply 2- digit numbers by 1- digit numbers with r egrouping. 47 x 3 = 58 x 2 = 33 x ? = 1 32 ? x 47 = 94 Y ou might want to encourage players to use their estimating skills at this level. Estimation is a valuable tool in mental math. Remind players to enter the complete answer from left to right. Level 8 Intr oduces the pre-algebra co ...

  • Learning Resources MathShark - page 17

    15 Level 1 Basic division facts 1–12 in sequential or der . Player selects number to drill. Level 2 Basic division facts 1–12 in non- sequential or der . Player selects number to drill. Level 3 Basic division facts 1–12 in non- sequential or der . Drill numbers ar e randomly mixed and include divisors thr ough 12. Level 4 Divide numbers endin ...

  • Learning Resources MathShark - page 18

    16 Befor e beginning work in the DECIMALS skills, make sure player knows how to use the button to enter a decimal: enter the whole number , press the button, then enter the decimal numbers. Level 1 Add tenths. Level 2 Subtract tenths. Level 3 Add hundr edths. 0.2 + 0.3 = 0.4 + 0.6 = 0.3 – 0.1 = 0.10 + 0.01 = 0.20 + 0.12 = 0.8 – 0.6 = Level 4 Su ...

  • Learning Resources MathShark - page 19

    17 Level 1 Simplify fractions. Once players have learned to simplify fractions in LEVEL 1, all answers for LEVELS 2- 8 must be simplified. Level 2 Add fractions with like denominators, answers not over 1. Befor e beginning work in the FRACTIONS skills, make sure player knows how to use the A/B button to enter a fraction: enter the numerator , press ...

  • Learning Resources MathShark - page 20

    18 Level 5 Subtract fractions with unlike denominators. Level 6 Multiply fractions with unlike denominators. 1 ⁄ 3 – 1 ⁄ 6 = 3 ⁄ 5 – 1 ⁄ 10 = 1 ⁄ 2 x 2 ⁄ 3 = 3 ⁄ 4 ÷ 1 ⁄ 8 = 1 ⁄ 5 x 1 ⁄ 10 = 5 ⁄ 8 x 1 ⁄ 4 2 ⁄ 3 x 1 ⁄ 6 T o multiply unlike fractions: first multiply the numerators (top numerals in the fraction); then ...

  • Learning Resources MathShark - page 21

    19 Level 2 W rite per cents as equivalent decimals. Level 3 Find 1% or 10% of whole numbers. Level 4 Find 25%, 50%, or 100% of whole numbers. Level 5 Find 5%, 20%, or 75% of whole numbers. Level 6 Find per centages ending in zero (excluding 10%, 20%, and 50%) of whole numbers with zer o after the first numeral. Level 7 Complete the math sentence by ...

  • Learning Resources MathShark - page 22

    20 Math Shark Skills Scope and Sequence Chart ADD SUBTRACT MUL TIPL Y DIVIDE DECIMALS FRACTIONS PERCENTS Basic facts, selected number , sequential Basic facts, selected number , sequential Basic facts, selected number , sequential Basic facts, selected number , non-sequential Basic facts, selected number , non-sequential Basic facts, selected numbe ...

  • Learning Resources MathShark - page 23

    21 ADD tenths Simplify fractions W rite equivalent fractions SUBTRACT tenths ADD fractions with like denominators W rite equivalent decimals ADD hundredths SUBTRACT fractions with like denominators Identify 1% or 10% of whole numbers DIVIDE with decimals DIVIDE fractions and whole numbers Find the missing number Shark ™ Sequence Chart DIVIDE DECI ...

  • Learning Resources MathShark - page 24

    WARRANTY INFORMA TION Dear Customer , Thank you for purchasing MathShark. W e’re certain that you will enjoy the learning experiences offered by this pr oduct. Educational Insights products ar e guaranteed to function for one year . Educational Insights warrants each unit against factor y defects in material and workmanship for one year from the ...

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A manual, also referred to as a user manual, or simply "instructions" is a technical document designed to assist in the use Learning Resources MathShark by users. Manuals are usually written by a technical writer, but in a language understandable to all users of Learning Resources MathShark.

A complete Learning Resources manual, should contain several basic components. Some of them are less important, such as: cover / title page or copyright page. However, the remaining part should provide us with information that is important from the point of view of the user.

1. Preface and tips on how to use the manual Learning Resources MathShark - At the beginning of each manual we should find clues about how to use the guidelines. It should include information about the location of the Contents of the Learning Resources MathShark, FAQ or common problems, i.e. places that are most often searched by users in each manual
2. Contents - index of all tips concerning the Learning Resources MathShark, that we can find in the current document
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