Manual Hasbro 60-044

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Summary
  • Hasbro 60-044 - page 1

    1 MODEL 60-044 600440001IWTI-01 ELECTRONIC LCD GAME ...

  • Hasbro 60-044 - page 2

    2 EVER YBODY’S F A VORITE GIRL Pepper Ann is a 7th grader at Hazelnut Middle School. She’ s maybe not the coolest kid in school, but she’ s genuine. So are her friends, Nickey , who is both beauti- ful and a genius, and Milo, who has his priorities straight - good friends, lots of juice, and skateboarding. Pepper Ann is never one to shrink aw ...

  • Hasbro 60-044 - page 3

    3 Pepper Ann organizes an in-line skating race - with all entry fees going to the book store. But much to Pepper Ann’ s disappointment, it’ s still not enough money to reach the $10,000 required to save the book store. But wait - there is also first place prize money to be won for the in-line skate race! If Pepper Ann can win the race, the pric ...

  • Hasbro 60-044 - page 4

    4 A RACE TO BE WON! There are 5 stages of play . Y ou always play as Pepper Ann on your in-line skates. Y ou always race through all 5 stages. Each stage represents a part of the race. If you finish 1st, 2nd, or 3rd in any stage, you win bonus points. If you can finish 1st in stage 5, you WIN the race - and save the book store! When you WIN the gam ...

  • Hasbro 60-044 - page 5

    5 SKA TE TO VICTOR Y! HOW TO PLA Y SWING SWING OFF MAX SCORE SOUND ON/ ST ART RESET SKA TE SKA TE JUMP FRIEND ON/ST ART - to turn on the unit. - to start the game. - to start each stage ...

  • Hasbro 60-044 - page 6

    6 MAX SCORE - to take a look at the maximum score during the pause between stages and after the story is complete (after stage 5). SOUND - to control sound: on or off. OFF - to turn off the unit. (The unit also shuts of f automatically after 3 minutes of no action.) SKA TE - to skate left. SKA TE - to skate right. FRIENDS - to call for help from Mi ...

  • Hasbro 60-044 - page 7

    7 Press the ON/ST ART button again to start the game from stage 1 when you are ready . Y ou will hear a “Game Start” melody and you begin play with zero score. There is an automatic stage start of balloons flying in the air and the race beginning - with Pepper Ann appearing surrounded by other in-line skaters. HOW TO PLA Y Y ou always play as P ...

  • Hasbro 60-044 - page 8

    8 Press the FRIENDS button to call for help from either Milo or Nickey! HOW TO PLA Y Use your control buttons to help you: SKA TE - to skate left. SKA TE - to skate right. If you don’t steer LEFT and RIGHT , you will crash and fall down on your bottom and lose valuable time. Y ou must also steer left and right to avoid crashing into other skaters ...

  • Hasbro 60-044 - page 9

    9 Press the JUMP button to jump up over all obstacles. The only obstacle you can’t jump over are other skaters. (Y ou also look very cool jumping on your in-line skates.) - Hold down this button to skate F ASTER! As you skate to victory , there’ s plenty to WA TCH OUT for! HOW TO PLA Y ...

  • Hasbro 60-044 - page 10

    10 OBST ACLES Other skaters: Nickey , Milo, T essa, V anessa, and Dieter and other skaters in the race. Don’t crash into them! Skaters are the ONL Y obstacle that you don’t jump over . For skaters, you must steer around them with your LEFT and RIGHT buttons. Other obstacles are: Garbage cans, pot holes, little dogs, little cats, bicycles and ru ...

  • Hasbro 60-044 - page 11

    11 TIMER Like any race, you race against others - but you also race against time! Each stage is on a time limit. The timer is in the shape of a pizza pie. When the pizza pie fills up, the stage is over . Please note that although you always play through all 5 stages of play , you only see the game winning animation if you finish 1st in the final st ...

  • Hasbro 60-044 - page 12

    12 20 POINTS for steering left or right of other skaters: Can be Nickey , Milo, T essa, V anessa, and Dieter as well as other skaters. 30 POINTS for jumping over garbage cans 4O POINTS for jumping over pot holes 50 POINTS for jumping over little dogs and little cats. 60 POINTS for jumping over bicycles 70 POINTS for jumping over rubber tires 100 PO ...

  • Hasbro 60-044 - page 13

    13 INSERTING THE BA TTERIES T o insert the batteries, remove the battery compartment cover at the back of the game. (T o remove cover , push in direction of the arrow .) Insert two “AA”/LR6 batteries (not included), making sure to align “+” and “—” as shown. TO ENSURE PROPER FUNCTION: – Do not mix old and new batteries. – Do not m ...

  • Hasbro 60-044 - page 14

    14 Do not press the liquid crystal display and avoid heavy shock or the display may fail. High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball- point pen. Clean only with a piece of soft dry cloth. DEFECT OR DAMAGE If a part of your game is damaged or somethin ...

  • Hasbro 60-044 - page 15

    15 90-DA Y LIMITED WARRANTY T iger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other cau ...

  • Hasbro 60-044 - page 16

    16 THIS WARRANTY IS IN LIEU OF ALL OTHER W ARRANTIES AND NO OTHER REPRESENT A TIONS OR CLAIMS OF ANY NA TURE SHALL BE BINDING ON OR OBLIGA TE TIGER IN ANY WA Y . ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT , INCLUDING WARRANTIES OF MERCHANT ABILITY AND FITNESS FOR A P ARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DA Y PERIOD DESCRIBED ABO ...

Manufacturer Hasbro Category Games

Documents that we receive from a manufacturer of a Hasbro 60-044 can be divided into several groups. They are, among others:
- Hasbro technical drawings
- 60-044 manuals
- Hasbro product data sheets
- information booklets
- or energy labels Hasbro 60-044
All of them are important, but the most important information from the point of view of use of the device are in the user manual Hasbro 60-044.

A group of documents referred to as user manuals is also divided into more specific types, such as: Installation manuals Hasbro 60-044, service manual, brief instructions and user manuals Hasbro 60-044. Depending on your needs, you should look for the document you need. In our website you can view the most popular manual of the product Hasbro 60-044.

A complete manual for the device Hasbro 60-044, how should it look like?
A manual, also referred to as a user manual, or simply "instructions" is a technical document designed to assist in the use Hasbro 60-044 by users. Manuals are usually written by a technical writer, but in a language understandable to all users of Hasbro 60-044.

A complete Hasbro manual, should contain several basic components. Some of them are less important, such as: cover / title page or copyright page. However, the remaining part should provide us with information that is important from the point of view of the user.

1. Preface and tips on how to use the manual Hasbro 60-044 - At the beginning of each manual we should find clues about how to use the guidelines. It should include information about the location of the Contents of the Hasbro 60-044, FAQ or common problems, i.e. places that are most often searched by users in each manual
2. Contents - index of all tips concerning the Hasbro 60-044, that we can find in the current document
3. Tips how to use the basic functions of the device Hasbro 60-044 - which should help us in our first steps of using Hasbro 60-044
4. Troubleshooting - systematic sequence of activities that will help us diagnose and subsequently solve the most important problems with Hasbro 60-044
5. FAQ - Frequently Asked Questions
6. Contact detailsInformation about where to look for contact to the manufacturer/service of Hasbro 60-044 in a specific country, if it was not possible to solve the problem on our own.

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