Manual Rio Grande Games 19

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  • Rio Grande Games 19 - page 1

    A N T I K E R U L ES A ST RAT E GY GA M E FO R 2 T O 6 PL A Y ER S B Y M AC G ERD T S Regel7_eng.indd 1 11.07.2006 0:55:17 Uhr ...

  • Rio Grande Games 19 - page 2

         Description .............................................................. I Game Material ...................................................... II Game Set-Up ......................................................... III Object of Game ....................................................... IV Game Flo w ................... ...

  • Rio Grande Games 19 - page 3

         ANT IKE is a challenging st rat eg y game about the e volution and competition of ancient civilizations. e name of the g ame in Ger - man means "age of antiquity". Ancient nations found cities, er ect temp les, sail the seas, do battle, and make scientific prog ress. eir legions and galleys ope ...

  • Rio Grande Games 19 - page 4

    • Game board, two-sided • 12 nation cards (West, 6: Greeks, Romans, Germanic tribes, Phoenicians, Persians, Car - thaginians; East, 6: Greeks, Persians, Arabs, Phoenicians, Egyptians, Babylonians) • 35 ancient personage cards (9 kings, 8 scho- lars, 7 generals, 6 citizens, 5 navigators) • One "starting player“ card • Iron, marble a ...

  • Rio Grande Games 19 - page 5

    1. Set up the bank Sort the 35 ancient personage cards into five stacks - kings, scholars, generals, citizens and naviga tors. Arra nge each stack nu merica lly , This way a glance at the top card tells you how many cards remain in stack. Place the marble (white), iron (blue) and gold (yellow) chips, the 30 coins, and th e 20 white te mples nex t ...

  • Rio Grande Games 19 - page 6

    IV Additionally , a nation which owns all 8 know- hows is awarded an extra ancient personage (page VII). Any deserved ancient personages are awarded at the end of a turn. Once won, an ancient per- sonage cannot be lost. This applies also when possessions that led to the award are no longer held. Example : A nation with 10 cities and two ancient kin ...

  • Rio Grande Games 19 - page 7

    Starting player The nation with a red dot on its nation card highlighting the number of nations taking part starts the game. It also get the "starting player" card. With four nations participating, for example, the Phoenicians start (red dot highlighting the 4). T ake a coin At the start of each round of play (when the player who started ...

  • Rio Grande Games 19 - page 8

    Marble For every marble city a nation owns, it receives marble units from the bank. It receives: • 1 marble unit per marble city without temple • 3 ma rb le u ni ts pe r m arb le c it y wit h tem ple . Example: A nation owns three marble cities, one of them with a temple. It receives from the bank 1 + 1(for two cities without temple) + 3 (for o ...

  • Rio Grande Games 19 - page 9

    Know-How (t ech ni cal, ec ono mi c o r poli tic al ad van ce s) A nation may secure one or more know-hows by paying gold to the bank. In the top row of the progre ss char t are the BASIC KNOW-HOWS (wheel, sailing, market, monar- chy). In the bottom row are the SECONDARY KNOW -HOWS - roads, navigation, currency , and democracy . T o obtain a SECOND ...

  • Rio Grande Games 19 - page 10

    The MANEUVER wedge appears twice on the rondel, to give nations flexibility at all times to act and react militarily . M ANEUVER The maneuver action is carried out in two suc- cessive phases: 1. In Phase one the galleys and legions of a nation on the board can move and fight. (Mo - vement action). 2. In Phase two, the nation can conquer foreign c ...

  • Rio Grande Games 19 - page 11

    Example (See illustration) The defender has one galley and one legion standing in the Province of Corniclanum. The city has a temple. The defender also posses - ses the know-how MONARCHY . The defense strength of the city is 6 (3 for city with temple + 2 military units, plus 1 for MONARCHY) = TO - T AL 6. The conquering nation clears the board of i ...

  • Rio Grande Games 19 - page 12

    before Movement action Conquest Action Know-hows green: none red: Navigation The defense strength of Alexandria totals 3. The red galleys, with the na - vigation know-how , have three maneuver actions each. So they can take part in conquering Alex - andria. before Aktion Bewegung Know-hows: green: none / yellow: sailing With t he SAILING know-how , ...

  • Rio Grande Games 19 - page 13

    Know-hows: red: MONARCHY / yellow: ROADS and NA VIGA TION Y ellow can conquer Attalia, but must follow an exact plan. First it must fight and eliminate two red legions marked 1 and 2, in that order . Y ellow‘s legions and galleys then proceed to Attalia, but on the way elimi - nate one red galley . The remaining two yellow legions and 2 yellow g ...

  • Rio Grande Games 19 - page 14

    May nations make deals? Y es. Nations can agree for example to crea - te spheres of influence or make non-agression pacts. However they cannot be forced to abide by such agreements. There is no rule t o enforce compliance. The strength of an agreement de - pends on intentions of each side. May nations t rade with each other? No, nations may not tr ...

  • Rio Grande Games 19 - page 15

    XIII Longer game: If a longer game is de sired, each nation can start with just one city . The start cities can be chosen from the three start cities on the nation card. T rying to build up a nation that initially has only very limited action choices can present a huge challenge. Antike for three players: With three players, the number of ancient p ...

  • Rio Grande Games 19 - page 16

    ANTI KE: S H O RT R U L E S RÈGLES FRANÇAISE, REGOLE IT ALIANO REGLAS ESP AÑOL ... www .strategie-spiele.de/antike ANTIKE-VIDEO: http://www .boardgameswithscott.com/?p=20 1. MOVE ON RONDEL (1-3 steps free, pay 1 unit of resource for each additional step) MARBLE IRON GOLD TEMPLE Pay 5 marble units for each new temple. Permanent max. 1 temple per ...

Manufacturer Rio Grande Games Category Board Games

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