Manual TAG Player System

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  • TAG Player System - page 1

    ® ™ * AGES 8+ 71094 Delux e 2 Player Sy s tem Tig er®* recommends ENERGIZER® batteries f or ideal performance. CAUTION: Do not look directly at the sun. NOTE: Not for nighttime play . Thank you f or pur chasing t he L AZER T AG Deluxe 2 Pla yer System. Please be sure to read and follow all ins tructions carefully before using this product. Inc ...

  • TAG Player System - page 2

    Quick St ar t Guide .......................................................................... 1 Introduction ..................................................................................... 2 Batter y Inst allation Information ................................................ 3 T agger™* Unit Illustration .................................... ...

  • TAG Player System - page 3

    For a quick, “Grab & Go” game of Lazer T ag®, simply follow these steps: 1 . Press the TRIGGER to wake your T agger™*Unit up. 2. Verify that the power -up SFX are played, and “L TAG” appears on t he LCD screen. 3. Press the TRIGGER to star t t he Classic LAZER T AG “L TAG” game. All player s should pr ess their trigger s tog ethe ...

  • TAG Player System - page 4

    Thank you f or purchasing the Lazer T ag® Deluxe 2 Player Sys tem! St ep int o LAZER T AG – where video game action comes to life!™* L AZER TAG combines extreme team competition with hi-tech accuracy. Assemble your team and lead them into The Ultimate Game of Electr onic T ag™* to become the T ag Mas ter™*! Please be sur e t o read and f o ...

  • TAG Player System - page 5

    Using a Phillips/cr oss head screwdriver , loosen the screw in the batter y compar tment cover of each T AGGER (screw st ays attac hed t o cover). Remove cover . Inser t 6 x “ A A ”/R6 alkaline batteries. Replace cover and tight en screw . TO INSER T BA TTERIES IMPOR T ANT : BA TTERY INFORMA TION Please retain this information for future refere ...

  • TAG Player System - page 6

    T AGGER RIGHT SIDE T AGGER LEFT SIDE T AGGER REAR VIEW HUD (HEADS UP DISPL A Y) Shield Button Launching Tube Receiving Tube 4 LCD Screen Increase/ +10 Button Decrease/ -10 Button Cancel/ Sleep Button 2ndF Button Display/Contrast Button Reset Button Battery Door Reload Lever Indoor/Outdoor Switch TAGGER Speaker Switch (On/Off) Trigger Speaker Access ...

  • TAG Player System - page 7

    The following buttons are used to enter infor mation int o your T AGGER befor e, during, and af ter the game. Each button has two functions: its Main Function and its Second F unction. 2ndF: Hold t his button down and quickl y pr ess t hen release any of the other buttons t o per f orm that button’s Second F unction. Pressing and holding 2ndF f o ...

  • TAG Player System - page 8

    HUD (HEADS UP DISPL A Y) Flashes when you are tagged by another player . Flashes when your T AGGER is aimed directly at another player . Flashes when you tag another player . VISUAL CONFIRMA TION SYMBOL S: 1 . Aler t Icons (T agged, Locked-On, Scored, Dang er) 2. Alpha-Numeric Display (Instr uction, Game T ype, Time, W ar nings) 3. Multipurpose Bar ...

  • TAG Player System - page 9

    TO HOOK UP THE T AGGER TO THE HUD (HEADS UP DISPLA Y) HEADSET SYS TEM Plug this end of t he Connector Cable int o t he HUD (HEADS UP DISPL A Y) Cable Por t. Plug this end of t he Connector Cable into the HUD port on the T AGGER. S TICKERS Several sticker s have been included for you to decorate your T AGGER. Please apply the stic kers anywhere you ...

  • TAG Player System - page 10

    TO WEAR THE HUD (HEADS UP DISPL A Y) HEADSET SYS TEM 1 . Wake up the T AGGER by pressing the TRIGGER. 2. Put t he HUD (HEADS UP DISPL A Y) HEADSET on over y our head, similar to putting on a pair of sunglasses. T ake the right side of the headband, and s tretch it across t he bac k of you head, and loop it t hrough the holder on the lef t side. Pul ...

  • TAG Player System - page 11

    Common to all LAZER T AG games are: •Lock-On – Y our on your L CD scr een will blink to indicate that t here is anot her player in your sight. The gr een light icon in the HUD (HEADS UP DISPL A Y) will also f lash. T ag your opponent when you ar e loc k ed-on. •IFF – (Identification, F riend or Foe) Y ou will hear the sounds “bee-bee-beep ...

  • TAG Player System - page 12

    •T eam T ags – The Hos t can choose whether tags from your own teammates will or will not af fect you. Make sur e you ask whether the T AG MAS TER has selected T eam T ags or not! T agging members of y our own team counts against your ranking at the end of t he g ame and in some g ames can hur t your team’s ranking as well. •Alter nate Disp ...

  • TAG Player System - page 13

    Medic Mode is used to give assist ance t o, or r eceive assis tance from, other player s on your team. It can be used to assist a player who is in danger of being t agged out, or to build-up one of your t eam’s pla yer s int o a “bulldog” by giving t hem t he ability to t ake extra t ags. Bulldogs can charg e int o t he middle of the opposing ...

  • TAG Player System - page 14

    that t he Medic Mode operation has concluded successfully. The actual transfer is per formed via the Receiver Dome. Medic Mode has many benef its, but it also has impor t ant limitations. Please note the f ollowing: - The Assisting Player must respond within 20 seconds of receiving the reques t f or assist ance. - The Assisting Player can never sen ...

  • TAG Player System - page 15

    1 . Press the TRIGGER to wake up your T AGGER. 2. The T AGGER will make a power-up sound and then display the Main Menu whic h has four options: • L TAG – Play a basic Grab & Go game of Classic LAZER T AG. • JOIN – Join a g ame Hos ted by anot her player . • HOST – Be t he TAG MAS TER and host a game f or ot her players to join. • ...

  • TAG Player System - page 16

    • RELD: <##> - Number of reloads available f or each player . Each reload gives you 1 0 additional t ags. This value can be anywhere from 0 t o 99, or unlimited (“UL ”). • MEGA: <##> - Number of Meg a- T ags available f or each player . This value can be anywher e from 0 (no Meg a- T ags allowed) to 99, or unlimited (“UL ”), ...

  • TAG Player System - page 17

    the T AG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone g ame (OWNZ, 2TOZ, 3TOZ) the T AG MASTER T AGGER will become t he Zone, not a player T AGGER. When the T -Minus countdown scr een has concluded and the T AGGER says “GOOD LUCK!” it will display “ZONE” on the LCD screen and the number of minut es and ...

  • TAG Player System - page 18

    then press t he OK button and the T AG MAS TER will assign you to the team with t he f ewest players, in order to keep the teams even. NOTE: The team you are assigned t o ma y be dif ferent from the team you reques ted. The T AG MASTER will attempt to honor all t eam requests, but it cannot assign more t han 8 players t o any given team. Players sh ...

  • TAG Player System - page 19

    player and t heir t eam did in the game. If a player is slow g etting to t he Debrief ing, the T AG MASTER can temporaril y skip over him by pr essing OK t o move on to the next Player TAGGER t o be debriefed. The T AG MASTER will eventually come bac k t o t he skipped T AGGER automatically and debrief it. If a player has quit the game, reset t hei ...

  • TAG Player System - page 20

    1 . CLASSIC L AZER T AG (L T AG) The object of t his g ame is to be the las t player not tagg ed out. It is an agg ressive, go-get-em type of game. In the Classic LAZER T AG game, all other players are your opponents. [T AG09] Of all t he games you can choose to play , Classic L AZER TA G is t he only game that has no hosting or joining at t he beg ...

  • TAG Player System - page 21

    In these games, some of t he ot her players are on the same team as you, while ot hers are on one or two opposing teams. It is im port ant that you work wit h your teammat es in or der t o achieve a high t eam r anking. Do this by helping to protect any of your t eammates who are in dang er of being tagg ed out, and working with your teammates to t ...

  • TAG Player System - page 22

    • Reloads – 0-99 or Unlimited (default =5) • Mega- T ags – 0-99 or Unlimit ed (def ault =1 5) • Shields – 0-99 seconds (default =30) • T ags – 1-99 (default =25) • Ranking is individual and team - Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point f or ever y time you’ ...

  • TAG Player System - page 23

    The Kings on any of the teams are not known t o the other teams, the onl y clue is that the King’s T AGGER will not send out an IFF signal. This prevents enemy player s from snif fing f or his IFF signal, but also makes it easier for them to det ermine that he is in f act t he King once they do find him. These games may require individual players ...

  • TAG Player System - page 24

    A player may remain in the Zone as long as he/she is not “Neutralized.” When a player t ak es a T ag from any other player , whether he/she is in t he Zone or not, t he tagg ed player becomes “Neutr alized” f or 1 5 seconds. The neutralized T AGGER will display “NEUT” wit h a f if teen-second countdown. A neutralized player cannot t ag ...

  • TAG Player System - page 25

    MANUF ACTUR ER’S COUP ON EX PIR ES 6/3 0/0 5 " " Cut here to use your coupon. 23 ...

  • TAG Player System - page 26

    Expires 3/31/05 RETAILER: We will pay the face value plus 8¢ if all terms are met. TERMS: Retailer Mail to: Energizer, LMS Dept 3960, P. O. Box 909, Tecate, CA 91980-0909. Good only in U.S.A. on specified Product(s). Limit 1 coupon (any kind) per purchase. Coupon void if a reproduction; transferred before store redemption; prohibited, licensed, ta ...

  • TAG Player System - page 27

    • Ranking is individual onl y - Individual ranks are based only on t he player’s accumulated Zone Time. 1 0. 2- TEAMS OWN THE ZONE (2T OZ) AND 1 1 . 3- TEAMS OWN THE ZONE (3T OZ) The object of t he g ame is to accumulat e as much collective Zone Time as possible f or the whole t eam. These two g ames ar e played in the same way as the Individua ...

  • TAG Player System - page 28

    FCC ST A TEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits ar e designed to provide reasonable pr otection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy , and, i ...

Manufacturer TAG Category Games

Documents that we receive from a manufacturer of a TAG Player System can be divided into several groups. They are, among others:
- TAG technical drawings
- Player System manuals
- TAG product data sheets
- information booklets
- or energy labels TAG Player System
All of them are important, but the most important information from the point of view of use of the device are in the user manual TAG Player System.

A group of documents referred to as user manuals is also divided into more specific types, such as: Installation manuals TAG Player System, service manual, brief instructions and user manuals TAG Player System. Depending on your needs, you should look for the document you need. In our website you can view the most popular manual of the product TAG Player System.

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A complete manual for the device TAG Player System, how should it look like?
A manual, also referred to as a user manual, or simply "instructions" is a technical document designed to assist in the use TAG Player System by users. Manuals are usually written by a technical writer, but in a language understandable to all users of TAG Player System.

A complete TAG manual, should contain several basic components. Some of them are less important, such as: cover / title page or copyright page. However, the remaining part should provide us with information that is important from the point of view of the user.

1. Preface and tips on how to use the manual TAG Player System - At the beginning of each manual we should find clues about how to use the guidelines. It should include information about the location of the Contents of the TAG Player System, FAQ or common problems, i.e. places that are most often searched by users in each manual
2. Contents - index of all tips concerning the TAG Player System, that we can find in the current document
3. Tips how to use the basic functions of the device TAG Player System - which should help us in our first steps of using TAG Player System
4. Troubleshooting - systematic sequence of activities that will help us diagnose and subsequently solve the most important problems with TAG Player System
5. FAQ - Frequently Asked Questions
6. Contact detailsInformation about where to look for contact to the manufacturer/service of TAG Player System in a specific country, if it was not possible to solve the problem on our own.

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