Manual Hasbro 60-051

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Summary
  • Hasbro 60-051 - page 1

    600510001IWTI-02 MODEL 60- 051 ELECTRONIC LCD GAME ...

  • Hasbro 60-051 - page 2

    2 THE STORY INTRODUCTION The fight is on for the WCW Heavyweight Championship belt and you’re in control. The biggest names in wr estling are colliding to settle their feuds. Each pair are starring in their own unit - Hollywood Hogan Vs. Goldberg, Raven Vs. Diamond Dallas Page, and Scott “Big Poppa Pump” Steiner Vs. Rick Steiner . Collect the ...

  • Hasbro 60-051 - page 3

    3 THE STORY Now , he has separated from the flock but is still one of the most talented and ruthless wrestlers in the WCW . He cares nothing for others. The only thing that matters to him now is capturing the WCW Heavyweight belt and he will stop at nothing to get it. No rules, or opposition will stand in his way . Use his Evenflow DDT to take the ...

  • Hasbro 60-051 - page 4

    4 OBJECT OF THE GAME O F F RESET PAU S E ON/ ST AR T SOUND PUNCH BLOCK GRAPPLE KICK Raven and DDP have a score to settle. After many confrontations without a clear winner , they will step in the ring to settle their dif ferences once and for all. Choose your wrestler and enter a tournament that lasts best of 7 matches. Y ou don’t have to win all ...

  • Hasbro 60-051 - page 5

    5 CONTROLS OFF – Press to turn OFF the unit. The unit also shuts of f after three minutes of no action. SOUND – Press to turn the SOUND ON. – Press to turn the SOUND OFF . P AUSE – Press to P AUSE the game. ON/ ST ART – Press to turn the unit ON. – Press to star t the game. – Press to star t each new match. – Press to exit pause. ? ...

  • Hasbro 60-051 - page 6

    6 PUNCH – Press to make the wr estler punch their opponent. – After grappling, pr ess this repeatedly to do a power move (see pages 9 & 10). KICK – It will make the wr estler kick their opponent. – After grappling, pr ess this repeatedly to do a power move (see pages 10 & 11). BLOCK – BLOCK enemy’s punches and kicks. Note- The w ...

  • Hasbro 60-051 - page 7

    7 HOW TO PLAY ENERGY METER STARTING A NEW GAME Press the ON/ST ART button to power on the game. Both wrestlers will now appear and Raven will be flashing. Whichever wrestler is flashing will be your wrestler in the ring. If you want to switch between the two wrestlers, simply press left or right. When your favorite wr estler is flashing, press ON/S ...

  • Hasbro 60-051 - page 8

    8 HOW TO PLAY POWER METER POWER METER There is a power meter that will come on screen when the wr estlers are in a grapple. Y our goal is to fill up your half of the meter to get of f your move instead of your opponent. It will seem like a tug of war when you grapple with your opponent to fill your half of the meter . T o fill the meter and get you ...

  • Hasbro 60-051 - page 9

    9 HOW TO PLAY BASIC MOVES - COMMON TO BOTH WRESTLERS PUNCH – PUNCH button GRAPPLE – GRAPPLE button KICK – KICK button BLOCK – BLOCK button PIN – when your opponent is on the ground A TT ACK OFF THE ROPES – press , when your opponent is on the ground POWER MOVES – RA VEN EVENFLOW DDT – From Grapple pr ess PUNCH rapidly BODYSLAM – F ...

  • Hasbro 60-051 - page 10

    10 POWER MOVES – DIAMOND DALLAS P AGE DIAMOND CUTTER – From Grapple pr ess PUNCH rapidly HOW TO PLAY HIP TOSS – From Grapple press KICK rapidly ...

  • Hasbro 60-051 - page 11

    11 HOW TO PLAY DDT – From Grapple press GRAPPLE rapidly THROW OPPONENT INTO ROPES – From grapple pr ess BLOCK rapidly . Press punch when DDP is coming back at you to clothesline him to the mat. SHORT CLOTHESLINE – From Grapple press KICK rapidly ...

  • Hasbro 60-051 - page 12

    12 SCORING HINTS FOR VICTORY 1. Attack, Attack, Attack - Y ou can’t win if you don’t inflict some damage. 2. Warm them up with punches and kicks. Then move in and do some real damage with your power moves fr om the grapple. 3. Learn to use the Block - Knowing when and when not to use the block will separate the champs from the chumps. 4. When t ...

  • Hasbro 60-051 - page 13

    13 BATTERIES INSERTING THE BATTERIES To insert the batteries, have an adult open the battery compartment cover at the back of the game. (To remove cover, press and push battery cover upward.) Insert 2"AA” /LR6 batteries (not included), making sure to align “+” and “-” as shown. CAUTION: Batteries should be replaced by an adult. Not s ...

  • Hasbro 60-051 - page 14

    14 CAUTION DEFECT/DAMAGE Do not press the liquid crystal display and avoid heavy shock or the display may fail. High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen. Clean only with a piece of soft dry cloth. CAUTION DEFECT OR DAMAGE If a part of you ...

  • Hasbro 60-051 - page 15

    15 WARRANTY 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or ot ...

  • Hasbro 60-051 - page 16

    16 ®, TM, & © 1999 Tiger Electronics, Ltd. All Rights Reserved. 980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA. ®, TM & © 1999 TIGER ELECTRONICS UK LTD. All Rights Reserved. Belvedere House, Victoria Avenue, Harrogate, North Yorkshire, HG1 1EL, England www.tigertoys.com U.S. Pat. D397,369 PRINTED IN CHINA © 1999 World Champio ...

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All of them are important, but the most important information from the point of view of use of the device are in the user manual Hasbro 60-051.

A group of documents referred to as user manuals is also divided into more specific types, such as: Installation manuals Hasbro 60-051, service manual, brief instructions and user manuals Hasbro 60-051. Depending on your needs, you should look for the document you need. In our website you can view the most popular manual of the product Hasbro 60-051.

A complete manual for the device Hasbro 60-051, how should it look like?
A manual, also referred to as a user manual, or simply "instructions" is a technical document designed to assist in the use Hasbro 60-051 by users. Manuals are usually written by a technical writer, but in a language understandable to all users of Hasbro 60-051.

A complete Hasbro manual, should contain several basic components. Some of them are less important, such as: cover / title page or copyright page. However, the remaining part should provide us with information that is important from the point of view of the user.

1. Preface and tips on how to use the manual Hasbro 60-051 - At the beginning of each manual we should find clues about how to use the guidelines. It should include information about the location of the Contents of the Hasbro 60-051, FAQ or common problems, i.e. places that are most often searched by users in each manual
2. Contents - index of all tips concerning the Hasbro 60-051, that we can find in the current document
3. Tips how to use the basic functions of the device Hasbro 60-051 - which should help us in our first steps of using Hasbro 60-051
4. Troubleshooting - systematic sequence of activities that will help us diagnose and subsequently solve the most important problems with Hasbro 60-051
5. FAQ - Frequently Asked Questions
6. Contact detailsInformation about where to look for contact to the manufacturer/service of Hasbro 60-051 in a specific country, if it was not possible to solve the problem on our own.

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